Obscures target and all others in Melee range of target for one turn. Any attempt to attack into smoke will have the result of the attack roll reduced by 4.
Reduces a target's Power by 2 but increases their Agility by 1 if they are made smaller and prevents them from using any weapons. Increases a target's Power by 1 but reduces their Agility by 2 if they are made larger, but prevents them from using any Ranged weapons.
This item can be used once per area. Roll 1d6 to determine its effect: 1 - Gain a random item! 2 - Inflicts everyone (including user) in area with Doom. After they take five actions (movement, ability use, combat actions) they take 4d3 damage. 3 - Cures all curable status effects in area, including user's. 4 - +2 to stat of choice during next check. 5 - Gain a random item! 6 - Take 1d3 damage. ??? is consumed.
Re: FOREST'S EDGE
Re: FOREST'S EDGE
But then it seems to magnetize and stitch itself back together as if nothing happened.]
Re: FOREST'S EDGE
[ time to SMOKE BOMB, though: ]
Re: FOREST'S EDGE
[COUGHS]
Hey, whatcha doin’ there??? Whereja go?
[JUst gonna use polarize again to seeds again, thx but wait, he misses :( (2)]
Re: FOREST'S EDGE
[ the smoke starts to clear and—shrinkify time ]
Re: FOREST'S EDGE
Re: FOREST'S EDGE
ITEM
???
This item can be used once per area. Roll 1d6 to determine its effect:
1 - Gain a random item!
2 - Inflicts everyone (including user) in area with Doom. After they take five actions (movement, ability use, combat actions) they take 4d3 damage.
3 - Cures all curable status effects in area, including user's.
4 - +2 to stat of choice during next check.
5 - Gain a random item!
6 - Take 1d3 damage. ??? is consumed.